Legend In The Mist

Narrator Reference Screen — Son of Oak Game Studio

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Core Rules

The Basics

Each player controls a Hero with four Themes, each containing Tags — short descriptors that define who the Hero is and what they can do. The story has a Narrator who plays all NPCs and drives the narrative.

Tags

  • Power Tags (gold) — helpful descriptors. Each gives +1 Power.
  • Weakness Tags (orange) — the last tag in each theme. Each gives −1 Power.
  • Story Tags — temporary tags gained during play, stored in the Backpack.

The Four Theme Types

  • Personality — who your Hero is at their core
  • Circumstance — your background and situation
  • Skill or Trade — what your Hero is trained in
  • Devotion — what your Hero cares about most

Each theme also has a Quest — a personal goal the Hero pursues.

Resolution — Quick Outcome

When the Narrator wants a dice-based answer:

  1. Identify tags that help (+1 each) or hinder (−1 each) the action.
  2. Sum the modifiers for your Power total.
  3. Roll 2d6 + Power.
TotalResult
10+Success — no Consequences
7–9Success and Consequences
6 or lessFailure + Consequences
If the Hero ignored a Threat earlier, Consequences may still apply even on a 10+.

Other Outcome Types

  • Simple Outcome — Narrator decides based on context, no dice needed.
  • Detailed Outcome — Extended challenge with multiple rolls and evolving consequences.

Scene Structure

  1. Establish — Narrator describes the scene and what's happening.
  2. What Do You Do? — Players choose an action.
  3. Invoke Tags — Identify helpful and hindering tags; calculate Power.
  4. Outcome — Roll (if Quick/Detailed) or Narrator decides (if Simple).
  5. Consequences — Bad outcomes add tags (to Hero, enemies, or environment).
  6. New Round — Narrator re-establishes the scene; cycle repeats.

Threats

When the Narrator establishes that something dangerous is happening, it's a Threat. Ignoring a Threat invites Consequences even on a success. Threats signal: address this or pay for it later.

Quests, Milestones & Abandons

Quests

Each theme has a Quest — a goal the Hero is pursuing. When a Quest is fulfilled or abandoned, the theme evolves.

Milestones

Reached when the Hero makes meaningful progress toward a Quest. Mark a Milestone to grow the theme — add a new tag or strengthen an existing one.

Abandons

When a Hero gives up on a Quest (by choice or circumstance), mark an Abandon. The theme changes — old tags may be lost or replaced, reflecting how the Hero has changed.

Backpack

Temporary Story Tags gained during play are tracked in the Backpack. These tags apply like any other tag — they can help or hinder future actions and expire when narratively appropriate.

Quick Outcome Roller

Enter your Power (count helpful tags, subtract hindering tags), then roll.

Roll History

    Power Quick-Reference

    • Each helpful tag invoked: +1 Power
    • Each hindering tag that applies: −1 Power
    • Enemy tags can also hinder your action
    • Environment tags can help or hinder
    • Story tags in Backpack count like any other tag

    Tip: Name the tags you're invoking before you roll. The Narrator should confirm which apply.

    Hero Tracker

    NPC Generator

    Click "Generate NPC" to create an NPC.

    Threat Generator

    Generate a scene Threat for the Narrator to establish.

    Click to generate a Threat for your scene.

    Consequence Generator

    When a Hero fails or succeeds with consequences, generate an appropriate tag or event.

    Click to generate a Consequence.

    Scene Location Generator

    Click to generate a scene location.

    Session Notes

    Notes are saved automatically to your browser.