GM Reference Screen — T.S. Michaels — Bundheim Setting (D&D 5e Supplement)
← GM ScreensPleasure and Pain are separate point pools that represent the cumulative sensation a creature is experiencing. They function similarly to exhaustion — various effects add, remove, or interact with these points.
When a creature would gain points beyond their maximum, they must succeed on a DC 15 CON saving throw (DC increases by 1 on each success; resets after 1 minute with no gain/loss):
A creature loses 1 point of either Pleasure or Pain for each minute they do not gain, lose, or sustain that point type via an effect or ability.
An optional language available to all characters using these rules. Useful for characters who are gagged or speech-impaired.
This supplement uses standard D&D 5e rules. Key reminders:
Bundheim is a world where kink-based activities and dynamics are woven into the culture and ecology. The supplement adds mature mechanical dimensions to standard 5e play.
Encounters where characters are restrained need careful design to keep all players engaged. Two frameworks:
Escape is nearly impossible — but never truly impossible (a lucky roll can always theoretically succeed). The focus shifts from escape to endurance and survival.
Escape is the goal — a puzzle or challenge where the captives work to slip their bonds.
| Restraint | Escape DC / Method |
|---|---|
| Rope bindings | DC 17 Athletics or DEX — or a blade |
| Manacles | DC 20 DEX (thieves' tools) or a key |
| Chain | DC 26 STR or requires bolt cutter/key |
| Magical restraint | Dispel Magic (varies) or condition end |
| Grapple | Athletics or Acrobatics vs grappler's roll |
A construct-like species with angular, geometric features. Methodical, precise, and often underestimated.
Apex-predator anthro species — physically powerful, territorial, and fierce. Natural hunters.
Prey-species anthro — faster and more elusive, with heightened senses and instincts honed by being hunted.
Descendants of mythological beings — unique abilities tied to their creature heritage.
Fiend-touched creatures attuned to desire and sensation.
Dynamic-based designations that overlay onto any existing race, granting role-specific abilities reflecting dominance, submission, or balance dynamics.
A D&D 5e class specialising in escaping restraints, freeing allies, and using bonds as tools. Subclasses: Guiding Hand and Virtuoso.
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