Manage Characters:
Built Buildings Summary:
Manage Settlement Gold:
Adjust the settlement's current gold balance.
Transaction History:
Edit Building Stats:
Edit numerical values directly in the table below. Text fields (Name, Benefit) are also editable. Requirements are read-only for simplicity.
| ID | Name | Level | Repeatable | Town Hall? | Cost | Population | Workers Req | Food Capacity | Morale | Defence | Income | Resilience | Research | Benefit | Requirements |
|---|
Item Shop
Items available based on built shops and market structures.
| Name | Type/Category | Buy Price | Sell Price | Weight | Stock | Qty & Purchase |
|---|
Games Master Guide
This short guide explains a suggested way to integrate the Wyrdhollow Settlement tool into your tabletop campaign. Treat the guidance below as optional inspiration — feel free to adapt it to your own table’s style.
1. Monthly Settlement Points
- At the start of every in-game month each player receives 5 Settlement Points.
- Players may pool their points or spend them individually to commission new buildings from the Tech Tree.
- Unspent points can be saved and carried forward to future months.
2. Awarding Bonus Points
In addition to the monthly allowance you can reward the party with extra Settlement Points whenever their actions directly benefit Wyrdhollow. Examples include:
- Negotiating a favourable trade deal that brings resources or gold to the town.
- Defeating or driving away threats before they reach the settlement.
- Recovering rare crafting materials, blueprints or lore that unlocks new building options.
- Completing quests on behalf of important town NPCs.
3. Using the Tool During Play
- Switch to the Tech Tree tab to review available constructions. Buildings that can currently be afforded are highlighted in bright green.
- Click a building tile to spend the required Settlement Points and add it to the town. The summary and resource display update automatically.
- Use the Summary tab to keep an at-a-glance record of everything built so far, track gold, and advance the month counter.
- If you need to fine-tune building statistics or create home-brew structures, open the Setup tab, edit values, then press "Apply Changes".
4. Resource Display & Key Stats
The banner at the top of every tab keeps the GM up-to-date on the settlement’s vital statistics:
- Points Spent – total Settlement Points invested so far. Use this to gauge overall growth.
- Population – total residents generated by housing buildings. More people unlock a larger worker pool and additional story hooks.
- Workers (Available / Required) – a quick way to spot labour shortages before commissioning a new project.
- Food Capacity – the maximum mouths that can be fed. Negative figures foreshadow shortages and plot threats.
- Morale – town happiness. Low morale can inspire riots; high morale grants role-play bonuses.
- Defence – your passive security rating; use it as a DC or damage soak during raids or disasters.
- Income / Upkeep / Net Income – monthly gold flow versus expenses (worker + NPC upkeep). Positive income swells the treasury each month.
- Resilience – ability to resist disease, fire, weather, etc. Treat it as advantage or a buffer on relevant checks.
- Research – total research points and rarity tier (Common → Very Rare). Spend as narrative fuel for breakthroughs.
- Month – advance or rewind the in-game calendar; income/expenses are applied automatically with each click.
5. Manage Characters
Maintain an accurate roster of PCs and notable NPCs who live or work in Wyrdhollow.
- Unlocks Building Requirements – higher-tier structures often need a citizen of a specific class or race. The tool checks your list automatically.
- Calculates Upkeep – each NPC adds a scaled monthly gold cost, keeping the treasury honest.
- Quick Reference – provides at-a-glance information on who is available for quest hooks or specialist tasks.
- Removal Safeguards – you can't remove a character if it would break an existing building requirement.
6. Save, Load & Reset
- Reset Progress – returns the settlement to day one (buildings, characters, gold, month). A confirmation prompt prevents accidents.
- Save Game – downloads a
.jsonsnapshot with every detail. Great for branching timelines or hand-offs between GMs. - Load Game – imports any save made by the tool, restoring the settlement exactly as it was.
7. Suggested Pace
A pace of one month passing after every few adventures keeps the settlement developing meaningfully without stealing focus from the central story. Encourage players to discuss future projects and to role-play fundraising or resource-gathering efforts between sessions.
8. House-Rules & Variants
Feel free to adjust the monthly allowance, building costs, or add extra event-driven bonuses/penalties to better suit your campaign’s economy.